A bright low-poly valley with forests, mountains, streams and a wooden crossing

Pre-alpha visual direction

The look of the road ahead

These are real source-model auditions and studies beside mudgame’s selected terrain. They show possible shape, colour and character before full implementation.

What pre-alpha means

These are not finished gameplay screenshots or a promise that every shown model is selected. The current runtime uses only the exact locked base-character and ranger inputs; other figures remain visual auditions.

Characters in progress

Travellers before the journey begins

The six figures below are rendered directly from Godot-ready 3D character models under evaluation. The ranger pair reflects the current locked character inputs; the other figures are candidate studies, not selected runtime assets.

Pre-alpha male ranger model wearing layered leather clothing with a hood and bow
Ranger study

Woodland ranger

A practical layered silhouette for travellers who live by the road, the bow and the wild.

Pre-alpha female ranger model wearing layered leather clothing with a hood and bow
Ranger study

Roadwise ranger

A lighter ranger build using the same modular clothing language and grounded equipment style.

Pre-alpha male village character model in simple medieval clothing
World inhabitant

Village wayfarer

Ordinary people matter in a living world: settlers, workers, traders, survivors and strangers.

Pre-alpha female village character model in simple medieval clothing
World inhabitant

Town traveller

A grounded civilian silhouette ready to become part of settlements, roads and changing local stories.

Pre-alpha male elf ranger model carrying a bow and wearing woodland equipment
Fantasy folk

Elven ranger

Familiar fantasy ancestry carried through the same readable, colourful low-poly direction.

Pre-alpha female orc ranger model carrying a bow and wearing woodland equipment
Fantasy folk

Orc ranger

A strong alternative silhouette that keeps the world varied without breaking its shared visual language.


Environment studies

A bright wilderness with room for danger

The selected terrain kit gives mudgame its broad shapes, clear paths and colourful forests. The final game will frame places from its fixed angled camera and populate them with characters, props, encounters and weather.

See how it connects

From one place to a whole world

These models live inside a world made from thousands of connected locations, with roads above and caves, buildings and dungeons below.

How the world works