These are not finished gameplay screenshots or a promise that every shown model is selected. The current runtime uses only the exact locked base-character and ranger inputs; other figures remain visual auditions.
Characters in progress
Travellers before the journey begins
The six figures below are rendered directly from Godot-ready 3D character models under evaluation. The ranger pair reflects the current locked character inputs; the other figures are candidate studies, not selected runtime assets.

Woodland ranger
A practical layered silhouette for travellers who live by the road, the bow and the wild.

Roadwise ranger
A lighter ranger build using the same modular clothing language and grounded equipment style.

Village wayfarer
Ordinary people matter in a living world: settlers, workers, traders, survivors and strangers.

Town traveller
A grounded civilian silhouette ready to become part of settlements, roads and changing local stories.

Elven ranger
Familiar fantasy ancestry carried through the same readable, colourful low-poly direction.

Orc ranger
A strong alternative silhouette that keeps the world varied without breaking its shared visual language.
Environment studies
A bright wilderness with room for danger
The selected terrain kit gives mudgame its broad shapes, clear paths and colourful forests. The final game will frame places from its fixed angled camera and populate them with characters, props, encounters and weather.
River crossing
Open water, readable banks and a simple crossing create a place that is easy to understand and still worth exploring.
Forest road
Layered trees, streams and paths provide the foundation for tracks, encounters, gathering and hidden routes.